Magic Five

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  • Regular price $80.00


The Magic Five System
for Even Money Bets
in Craps, Baccarat and Roulette
Using Flat Bets Only

by Izak Matatya

"It's the most optimal and risk free system 
for beating the casino in even money bets, 
that works in Roulette, Baccarat and Craps"


Finally, the system we have all been waiting for is here.  Magic Five is the result of a very special discovery made during the continuous search for a winning system for even money bets.  And it uses flat bets only.  You never have to bet anything greater than 1 unit per bet at any time.

Many systems have been devised to increase your winning chances, using some kind of a progression, such as up as you lose or up as you win, or regression such as down as you lose, or down as you win.  Some progressions can be steep, requiring the pressing or the escalation of your bets with the idea of recovering your previous losses, when the winning bet occurs.  This has an increased level of risk for, if the winning bet never occurs, you may end up losing a big chunk of your bankroll. 

Magic Five uses flat betting only and there is not even one progression or regression during the whole span of the system.  This feature has tremendous advantages.  You do not increase the size of your bet, whether you lose or win.  This way, if you lose your bet, you are down only by 1 unit.  Also, you are not required to bet hundreds of units in order to have a final gain of one or a few units only.  As a matter of fact, in this system, 1 unit per bet is all you need to bet.  It is at the same time, the minimum and the maximum amount required. 

Your unit value can be anything from the table’s minimum limit, such as 25cts or $1, to the table’s maximum limit, such as $1,000 or $10,000, depending where you play.   You can initially set your unit value to be $1, experiment with the system as long as you wish and gradually increase your unit value, once you gain confidence in the system. 

This system has a unique approach to flat betting.  You will not bet on every spin, but only in favorable conditions.  If you bet 1 unit on every spin, you will yield to the house edge on the long run, to 5.26% loss of all your wagers for a double zero in Roulette, to 2.7% for a single zero in Roulette.  In Baccarat, the Player-hand is worth 1.24% to the house, the Banker-hand is 1.06%.   In Craps, you would yield to 1.4% casino advantage, unless you use the odds-bet along with the pass-line wager, that reduces this edge to about .85%.  Double-odds reduces the house edge even to .63%.   Nevertheless, the house will always have an advantage on you if you bet the same amount spin after spin or bet after bet, because of the way the games are designed and because of the payout value of each bet. 

Therefore, you will play only during favorable conditions.  And those are clarified very precisely in Magic Five.  If, let’s say, for the last 20 decisions we get 15 Blacks and 5 Reds, would that be a favorable condition to bet on Red, because of the law of averages?  Maybe, but nothing stops for the next 20 decisions to be again 15 Blacks and 5 Reds.  The law of averages is valid for numerous decisions.  Within say 10,000 decisions, you would get close to a half amount of Reds and Blacks, excluding a small percentage of zeros.  But a fluctuation of 2-3% already makes a difference of 200-300 more or less Reds or Blacks.

Magic Five is not as trivial as counting the number of Reds and Blacks.  It is based on a very special discovery of the nature of fluctuations between alternating and repeating even money areas.  This discovery tested over thousands of simulations and real casino play, proved to be one of the most efficiently winning systems in Craps for Pass and Don't Pass lines, in Baccarat for Player and Banker bets and in Roulette for Red/Black, High/Low, Even/Odd bets.

Its efficiency is derived from its unique money management technique.  A winning run gives you one unit profit within a few bets.  If you ever lose a run, this will not exceed 5 units.  The number of winning runs exceeds by far the losing runs.   Statistically, over millions of simulated spins, a losing run is encountered among 17 winning runs in average.  With this amazing win/loss ratio of 17 to 5, Magic Five is an absolutely winning system on the long run.

You complete a winning session, once you accumulate 5 units.  And this is accomplished within 5 short runs.  This is where the name Magic Five comes from.  If you lose a run, you are down only by 5 units again.  No system comes close to this level of risk-less play.  Even if you have one losing run within say 8 winning runs, you are still ahead by 3 units.

Once you get your hands on this system, you will want to use it not less than $100 units.   With only 5 easily won units, you will make $500 per your winning session.

The price of the system is $80

And this will be paid off within your first session.

You may want to contribute a portion of your further winnings to the Red Cross or any other institution that is helping the families in distress, as suggested by one Let's Talk Winning customer.  I have definitely done so with my winnings.

Following are the conditions for the money back guarantee:  30 days limited with a record of minimum 100 spins of the sessions showing a non-performance of the system as documented.

 

Thank you,  
Izak Matatya

 

 

Frequently Asked Questions 
on the Magic Five System 

one of the best systems ever devised for betting on even money bets using nothing but flat bets of 1 unit only


Question:
  Izak, I am very tempted to buy this very interesting system.   If it does half of what you advertise, it is well worth it.  Can you tell me one thing first?  On average, how many "series" does one get to play an hour?  In other words, are we looking for situations that are so rare that we sit in the casino for long periods of time or are we in play fairly regularly? 

Answer: The favorable conditions mentioned in the system occur at a frequency of every 15 minutes in average.  I usually stand at a place, where I can see multiple scoreboards of different Roulette or Baccarat tables.  You never sit idle.  Keeping track of a few tables can be a very active task.  With some experience developed using the system, you will be able to detect the favorable conditions just by a few observations.   Once you identify them, you join the series of bets, that can be between 1 to 10 bets per run.  You win the run and leave that table looking for more favorable conditions. It's a very dynamic play.  You keep your eyes open all the time, watching multiple scoreboards.  This way your wait time reduces from 15 minutes to only a few.

Question:   What type of time fame is required for this system for a winning session?  If you play for 3 hours, how many opportunities presents itself to apply this system? Can it be applied in an average casino situation?

Answer: Magic Five doesn't require you to bet on every spin or bet.  You need to record some stats, before you apply the system in favorable conditions described in the system.  Those favorable conditions may occur within about 15 minutes per table.   I usually go to a casino, where there are multiple tables around and the favorable conditions will be easily identified on the scoreboards (Roulette or Baccarat).

You could have a run every 15 minutes in average.  One run will profit you 1 unit.   This unit is recommended to be $100. The win/loss probability of the system is to have an average of 1 losing run within 17.  The losing run will cost 5 units only.

17 runs of play within 17 X 15 minutes or 4 and a quarter hours should win 16 runs and lose 1 in average.  That will profit 16-5=11 units or $1100 played with black chips.

If you play for 3 hours, your profits should amount to around $775, as you will have about 12 opportunities to apply the system. 

Question: Can this system be used on Baccarat also?

Answer: Magic Five works very well on Baccarat, because there are no progressions. Therefore, the 5% commission on Banker bets will not reduce your profits.

Some systems require a progression of some sort in order to gain a couple of
units at the end.  During the progression you may have to bet 30 or 40 units at times.  And if your winnings occur on a Banker bet, 5% commission on a 40 unit bet will cost you already 2 units, more than what you wanted to profit in the first place.   With Magic Five, 1 unit of any value ($100 recommended) will profit you 1 unit at the end of the run, giving you $95 profit on each win of a Banker bet, if Banker bet is the one required depending on the conditions specified in the system.

The expected return in Roulette or in Baccarat is about 11 units for a session of 17 runs.   This is derived statistically from the fact, that the probability of losing one run is 1 in 17.  Losing 1 run costs not more than 5 units.  So, winning 16 runs versus losing 1, profits you 16 - 5 = 11 units.  Playing $100 units, this means $1100 profit within 8.5 hours of play of Roulette should a run last for half an hour, and about $1000 for Baccarat, at about 3 hours, as Baccarat is about 3 times faster than Roulette.

Question: Can this system be used for Online casinos?

Answer: You can surely use the system for Online Casinos, particularly the ones that let you spin or bet without placing any bets for a while.  You can do so at Sands of the Caribbean at: http://www.carsands.com/index.asp?ID=482127&PID=3004 or VegasUSA at: http://www.vegasusa.com:8080/english/?aap85 (Zero chips), as you need to get some stats before betting in favorable conditions defined in the system.

On-Line casinos will let you bet $100 chips and this will be the maximum (in fact the only) amount you would bet using $100 units.

Question: If playing $100 units, how much bankroll is needed and how safe is the bankroll? The same question for $25 units too.

Answer: All you need is 10 units as a bankroll.  Should you ever lose a run -  although rare, but we should consider its possibility - it will be not more than 5 units.  10 units will enable you to give the system a second chance, should you use your 5 units up front.

Playing $100 units, $1000 bankroll will do.  With $25, then $250, always 10
times your unit value. 

Every run will make you 1 unit profit.  Should you lose a run, that will be limited to 5 units.  Probability of losing a run is 1 in 17 statistically. So, your bankroll is pretty safe.  And, after winning 5 runs, the worst case will be coming even.

Question: Your system write-up indicates the house edge for various table games having a negative expectation. Since the dice or wheel has no memory how does selective betting alter the house edge as you imply for Magic Five?

Answer: This is because you are betting only in favorable conditions that are explained in the system.   The house edge applies when you bet on every single spin or bet and this, on the long run, favors the house.  The dice and wheel has no memory on previous decisions, but statistics apply to a certain number of group of decisions.  If a coin has no memory, why is there any expectancy of getting nearly 50% tails or heads?  The law of averages does apply with or without memory, as chaos in nature is brought to order.   You will find a certain order in special conditions in Magic Five, that is almost unavoidable.

Question: What is your definition of long term with respect to the winning success of Magic Five? Is it still a hit and run strategy due to the inevitable house edge that will ultimately take its toll?

Answer:   Winning 16 runs out of 17, with a losing run costing only 5 units definitely makes Magic Five a winner over an indefinite long term.  Once you join the table after identifying a favorable condition, it may take between 1-10 bets to conclude your run, if you would call that a hit and run.  Then you move on to another table or look for the next favorable condition at the same table.  You don't bet between favorable conditions.  As mentioned above, the house edge applies for continuous betting on the same table which includes all conditions favorable and not favorable for the player.   Magic Five is used only during favorable conditions, therefore the edge is with the player at all times.

Question: Is this system applicable to play a entire shoe of baccarat or is it
designed  to make a certain # of units and then quit?  In a baccarat shoe, approximately how many bets would be made?  Does it depend on the balance of Player-Banks within that particular shoe?

Answer: The system can be applied to mini-Baccarat.  It is designed to make a
certain number of units, actually only 1 unit profit and then quit until the next run.   You join the system in favorable conditions that are explained in the system. Once you gain your unit, you look for the next favorable condition.

In a shoe, you may encounter 5-10 favorable conditions, that is you can make up to 10 units.  It does not depend on a Player-Banker balance.

You should be able to encounter a favorable condition within 5-10 minutes of Baccarat bets. 17 runs should take about 3 hours of Baccarat betting. Your profit per hour is about $350 per hour, provided you bet black chips.

Question: You said "You will not bet on every spin, but only in favorable conditions." 150% correct statement. Because if you bet on every spin or every roll of the dice, the edge will get you sooner or later. Does that mean that craps is a better game to play, since the edge in craps is only 1.4%. In other words, is it easier, faster, less difficult to win at Craps than it is to win at Roulette?

Answer: Craps has better odds than Roulette.  Roulette with a single zero has 2.7% house edge.  Craps is not any faster though.  Particularly in a crowded table, it takes a long time to distribute the payoffs as they are more complex than in Roulette. 

In some cases though, you would see a shooter shooting about 2-3 rolls a minute.  And in Roulette, 1 spin usually can take half a minute.  In Craps, you would apply the principles of Magic Five to the Pass and Don't Pass lines, as you would apply it in Roulette to Red/Black, Even/Odd, and High/Low.  The level of ease is the same.

Question: "You complete a winning session once you accumulate 5 units." Does that mean that I leave the Casino and go home after winning 5 units, or do I just begin another session?

Answer: A session is completed when you have profited 5 units.  If your units are $100 worth, it's a good time to go home and enjoy your $500 winnings.  However, if you wish to play more sessions during the same day, should favorable conditions come very often, it will be up to you to play more, as it will make no difference to start a new session the next day or the same day. 

I would triumph my $500 winnings if I were you, though, and take it easy until the next session at another day.   Gambling needs focus and attention. I have always found it fulfilling to enjoy your winning session and leave than to give the casino a chance to take it back from you.

Question: On average, how long should it take to complete a winning session?

Answer: I differentiate between the terms winning run and a winning session.  A winning run is when you join the game at a favorable condition and that can take about 1-7 bets.   When you complete your run, you are 1 profit unit ahead.  When you complete 5 winning runs or you are 5 units ahead with a mixture of winning and losing runs, this is when you end a winning session.  Since every run start can have an interval of about 30 minutes and 17 runs will profit you 16 and lose 1 that costs 5 units, you will make 11 units in 8.5 hours.  So a 5 unit winning session should last about 4 hours.

Question: Are the selection rules 100% mechanical with no interpretation or guessing required by the player?

Answer: There is absolutely no guessing.  Instructions should be followed to the
word.  You will know exactly when a favorable condition occurs and at what stage you start betting.

Question: In your testing of this method, have you tested it live in the Casino?
How did it perform and how easy is it to use in the Casino?  In your simulations, what was the worst scenario of losing runs back to back? What was the worst drawdown of units? 

Answer: Yes, I have used Magic Five live in the casino, for the last 4 months, with great success.

I find it easier to use it in live casino than on-line, as I am able to monitor and track 4-5 scoreboards at the same time and the favorable conditions arrive faster than on a single table or site, although it is relaxed enough to  use it on-line for one table.

I never had two losing runs back to back.  In the worst scenario, I had two losing runs within 14 and even with that I was 2 units ahead, as one losing run costs 5 units and one winning run profits a unit.

Question: How many pages of instructions are in the manual?

Answer: The manual has 33 pages of instructions, 17 of which are text and 16 are simulations.  There is considerable information and examples that show why and how the system works and what you need to do to apply it.  And it will be fairly easy to apply it.

 

Recent Comments on the system and Recommended Modifications

"Magic 5, the latest system by Izak, is eliciting probably the most controversy in the history of the systems he has invented. There are quite a few players reporting positive results with it, but there are also a considerable number of players disappointed with it.  The system, according to Izak, elicits a 16 to 1 win/loss ratio over the long run, however, most users feel this may be a bit generous. 10 to 1 seems to be what to expect in short term live play, but this still will show a profit. Judicious use of win goals and loss limits combined with this system should make it a winner. Izak recommends using $20 units with the system. 4 wins and you have paid for it. That is his rationale for the price tag. Be sure to give it a good long test before abandoning it."

Based on such similar comments the following modifications are recommended to apply:

More than 90% of the time,  when one is at -3, the run is terminated as a losing one going to -5 where we stop.  If one would limit his/her losses to 3 units instead of 5,
this will gain 2 units per losing run.  This way, even if the win/loss ratio is not more than 7 to 1, one will be ahead by 3 units for every 7 runs in average.

One concern to this modification was if one is not missing on the winning runs. 

The answer to that is:

Those are not more than 10% of those runs.   That means that if you cut your losses to -3 instead of -5, you are gaining 2 extra units on 90% of the losing runs.  Doing the math, and considering 10-1 loss ratio, you would be losing 10% of all runs and on 9% of those you would gain 2 units.  In the normal case 10 to1 would mean 9 winning runs of 1 unit and 1 losing one of 5, totaling 4 units.  In percentage, this means 40 units over 100 runs.  With the modification, the 10 to 1 ratio becomes 9 to 1,
since you are missing on the winning runs by 10% of all losing runs.

9 to 1 would win 8 runs of 1 unit and lose 3 units on the losing run, profiting 5 units over 9 runs.  On a scale of 100 again, this would mean 55 units over 100 rather than 40, a significant improvement on the system's performance.

And some more test results received from John H:

"I just finished testing Magic 5 against 102 of my most recent Baccarat shoes, 
played in Atlantic City and Foxwoods Casino. 

There were a total of 386 runs, with 36 losing runs of 5 units each.  The 
total winning runs were 350, less the 180 units lost on the 36 losing runs, 
leaves a gross win of 170 units, less commission, for the 102 shoes."

 

Thank you,  
Izak Matatya