Many systems have been written for even chances that pay 1:1 and most of them consist of grind systems, where one wins 1 unit at the end of a winning run or session. Some of those systems include progressions, where bets could get really high and sessions can get really long, all those efforts in order to gain the 1 unit we are trying to make, should the session come to a winning resolution.
A friend asked me not long ago, Izak, why don't you let me know of a strategy where I can easily make 50-100 units a night and without having to spend hours at the casino. My solution was a collection of systems I have been perfecting for quite some time now and they are all based on betting on inside Roulette numbers.
Those systems (and there are 6 of them) require smaller bankrolls than usual and reward you with great profits within a short amount of time, an ideal offer for my friend's request. I even gave him a few hints on the phone and he tried the method immediately on an on-line casino and made 27 units in the first session and 18 units in the second session and each session took not more than 5 minutes. He was very amazed.
Well, I have a surprise for you for the holiday season. I have all 6 systems documented and ready to release them for you today. The collection is called WRS - 6 Window Roulette Systems. You will find out why the systems are called window systems once you receive their details. For now, you can simply consider them as windows of opportunities - opportunities to win big with relatively smaller bankrolls.
Those systems are the result of hours of continuous research and testing in different environments, such as land based casinos, on-line casinos, internet Roulette spin archives, on-line casinos' spin archives, computer simulations, etc. The profitability potential of each one of them is great. Each one of them provides you the possibility of making lots of profits and quitting ahead after reaching your win target for the day.
Within the 6 systems, a couple of them require a little tracking before placing bets. Some require the tracking of not more than 2 spins. Some will have some tracking between bets. Some are used dynamically, betting on every single spin. I'm sure a few of them will best suit your betting style and will become some of your favorite methods to play.
Each system is fully described in an easy to understand manner and each system comes with a 1000 spin example for you to trace and practice each method thoroughly.
Templates are also provided for each specific system in order to facilitate you to take notes.
Just to give you an idea of each system's performance:
WRS - System 1 generates about 400 units within 1000 spins, averaging a profit of 1 unit per 2.5 spins.
WRS - System 2 generates 315 units in 1000 spins, averaging about 1 unit each 3 spins.
WRS - System 3 generates 200 units within 1000 spins, averaging 1 unit every 5 spins.
WRS - System 4 also generates 400 units in 1000 spins, averaging 1 unit profit every 2.5 spins.
WRS - System 5 generates 314 units in 1000 spins, averaging about 1 unit every 3 spins.
WRS - System 6 generates 500 units in 1000 spins, averaging 1 unit every 2 spins.
Only 2 out of 6 systems use a very mild progression, with the largest betting amount never to exceed 3 units only.
The other 4 systems use flat bets only and have the great advantage of having the possibility of wagering larger amounts than when using a progression, thus enabling you to make a lot more profits.
Session bankrolls vary from system to system.
WRS - System 1 uses an 8 unit session bankroll. An 80 unit buy-in bankroll can hold up to 10 consecutively losing sessions, which I have never seen in millions of spins simulated or real.
WRS - System 2 uses a 9 unit session bankroll and again a 90 unit buy-in bankroll should suffice you a life time.
WRS - System 3 is one of the most efficient ones. Only a 6 unit session bankroll is sufficient and an 36 unit drawdown is the most I have seen.
WRS - System 4 has the lowest session bankroll requirement: only 3 units per session. The most drawdown I have seen with this method was 75 units.
WRS - System 5 uses a mild progression, and still does not require more than 15 units for the session. A 45 unit drawdown is the most I have encountered.
WRS - System 6 has a slightly steeper progression and the session requires 74 units and I have still yet to see two back to back losses.
As you can see, the bankroll requirements are indeed a lot less than what you see in other systems and the number of units generated per session are in levels of 15, 18, 27, even 30 units. We are not talking about 1 unit grind systems.
The systems will give you lots of joy, excitement and most importantly a lot of winnings. Ideal for holidays to have a lot of fun during your casino visits.
The systems are priced each $15, very reasonable for the amount of profits they can bring you. For $90, you will be receiving an arsenal of inside numbers Roulette methods. Using the systems for 1 day will already cover the cost of the systems.
Satisfaction is guaranteed. Otherwise, your money is returned to you if you ask for a refund within 30 days of your purchase. I will only need a log of your play and the proof of the system's failure over 1000 spins at a verifiable location such as Hamburg Spielbank permanencies. The system's failure is defined as not generating any profits. If you show me that none of the 6 systems have worked for you, I will give you back your money, no questions asked.
The 6 WRS system documents consist of 148 pages in total. Each system has a 3-5 page explanation and a 1000 spin example. A tester Excel spreadsheet is also available for each system. The spreadsheets have the systems fully automated. You can receive them for free upon your request together with the system documentation.
Have a great holiday season. Best wishes to you and your families.
Frequently Asked Questions on
WRS - the 6 Window Roulette Systems
by Izak Matatya
Q. Are all systems totally new or a hybrid/variation of past or existing systems?
A. All systems are totally new, except system 5 may have some similarities to FBRN (Flat Bet Repeating Numbers). It is still not identical to it, but an enhanced variation.
Q. What inside numbers do you bet on for each system?
A. All numbers 00,0,1,...,36 are candidates for betting. Which numbers exactly are the essence of the systems themselves.
Q. Rather than 1000 spins, can you provide same performance stats for 500 spins? For 200 spins?
A. Of course. As a matter of fact, on a shorter run, you can catch more profits proportional to your losses. For instance, system 5 generated 62 units within 57 spins, but I would think this is not sufficient to determine a more accurate average, so that's why I provided an average for 1000 spins.
Q. What are lifetime bankroll requirements for each system?
A. Running long run simulations, I can conclude the following for lifetime bankrolls:
- WRS - System 1 will need 160 units.
- WRS - System 2 will need 414 units
- WRS - System 3 will need 72 units
- WRS - System 4 will need 160 units
- WRS - System 5 will need 150 units
- WRS - System 6 will need 222 units for a lifetime bankroll.
The criteria I use to calculate a lifetime bankroll is the following: I take the longest losing streak of each system and multiply it by 2 for such a rare event to happen twice.
Q. Please provide (for each system) approx. number of test decisions required to arrive at your published performance stats.
A. The tester programs provide tests for up to 10,000 spins, that I ran for 100 times each summing up and averaging results, which are the compilation of 1M spins for each system.
Q. Which of the six systems require tracking?
A. WRS - System 1, 2 require some tracking. System 1 up to 15 spins, System 2 up to about 40 spins. WRS - System 3, requires a little tracking - not more than 9 spins. WRS - System 4 requires no tracking at all. WRS - Systems 5 and 6 require no tracking before placing the bets, but some tracking after a session is over and also not more than 6-9 spins.
Q. What is the highest drawdown for systems 1,2 and 6?
A. The answer is within the previous answer, the lifetime bankroll divided by 2. So for WRS - System 1, it's 80 units, for WRS - System 2, it's 207 units, for WRS - System 6, it's 111 units.
Q. Which of the six systems is the best all around performer? Which system is the most profitable? Which system is the most consistent & dependable? Which system is the safest?
A. WRS - System 3, my personal favorite out of the 6 is the best performer, requires the least bankroll, is the most profitable, the safest and dependable. Consistency is a matter of catching good winning streaks, and they can't be too consistent, as there will be some losing streaks as well, but again WRS - System 3 is the one, which has been the most consistent, as well.
Q. Which systems bet on every spin?
A. WRS - System 4 bets on every spin.
Q. Can all six systems be played online with equal efficiency/effectiveness?
A. Definitely. If during tracking some casinos do not allow you to stay without placing bets, then you can do so in a multi-player table as an observer first then joining when it's the right time.
Q. Are all systems come with WRS even chance systems or all are inside number betting systems?
A. Inside numbers only - all 6 WRS systems.
Q. You said WRS can be played with large amount, but some of the systems have big units of drawdown and required moderate bankroll buy-in? How can you say that it can be played for large amounts?
A. I didn't say WRS can be played with large amount, I said you need relatively smaller bankroll to make larger profits. The only time I referred to large amounts are for flat bet systems, where you can place any amount your budget allows, taking of course, the drawdown into consideration.
Q. Can you explain what do you mean by session in your WRS term? If you say "only a 6 unit session bankroll is sufficient", does it mean that within 6 units, I will win or I will lose 6 units and start from 1 unit bet again?
A. A session is defined as a series of bets, which determine a negative or positive outcome. Each session has a different length in each of the WRS systems. A 6 unit session is the bankroll required for WRS - System 3, for instance. The loss of that session would cost you -6 units. But the winning of that session will profit you between 30 and 36 units and not 6.
Q. How is WRS different from FRS? and which one is better in your opinion?
A. WRS is totally different from FRS. First of all, WRS is based on betting inside numbers in roulette, with the payoff of 35 to 1 or 36 for 1 and FRS is based on betting the dozens in roulette with the payoff of 2 to 1 or 3 for 1. Strategies therefore are completely different. Because of the payoff structure and the way the 6 systems for WRS are designed, one can make more profits with smaller amount of bankrolls and FRS is a grind system to gain 1 unit profit at the end of a winning session.
WRS could make 30 units in one session, that can last not more than 8 spins. So the profitability potential of WRS is greater, where FRS remains still a very solid and consistent winner. I use either system depending on which one favors a certain table. FRS needs no tracking, but applying the system after 3-4 consecutive paper losses ensures faster closure of a winning run. WRS is based on statistical possibilities of making quicker profits when a certain opportunity is encountered. Also statistically taking advantage of those opportunities become favorable versus not betting on the unfavorable opportunities. How to identify those opportunities are apparent in all the 6 system descriptions.
Q. Without giving away a systems methodology, can you specify the TYPE of inside bet........a) the straight up bet b) street bet c) corner bet etc., and perhaps provide a more informative description.......... such as this system is based on what is sometimes called the "law of unequal distribution" or looks for "sleepers" or...........?
A. The type of bets are all on straight-up numbers. The systems look for repeaters and not sleepers, for numbers repeating at the right times, or rather the right time to bet for repeating numbers.
Q. Can you please answer this question in the following format: System 1 generates..........units in 500 spins averaging about......unit each......spin. In 200 spins, systems 1 will generate..........etc?
Your answers (by filling in the blanks above) should be quite different than for 1000 spins, and as you stated on a shorter run you can catch more profits proportional to your losses.......but you can also catch more losses than profits. Please provide each system stat for 500 spins and 200 spins.
A. WRS - System 1 generates about 250 units within 500 spins, averaging about .5 unit each spin. In 200 spins, WRS - System 1 generates about 180 units, averaging about .9 unit each spin.
WRS - System 2 generates about 150 units within 500 spins, averaging about .3 unit each spin. In 200 spins, WRS - System 2 generates about 100 units, averaging about .5 unit each spin.
WRS - System 3 generates about 500 units within 500 spins, averaging about 1 unit each spin. In 200 spins, WRS - System 3 generates about 160 units, averaging about .8 unit each spin.
WRS - System 4 generates about 50 units within 500 spins, averaging about .1 unit each spin. In 200 spins, WRS - System 4 generates about 40 units, averaging about .2 units each spin.
WRS - System 5 generates about 140 units within 500 spins, averaging about .28 unit each spin. In 200 spins, WRS - System 5 generates about 80 units, averaging about .4 units each spin.
WRS - System 6 generates about 220 units within 500 spins, averaging about .44 unit each spin. In 200 spins, WRS - System 6 generates about 95 units, averaging about .48 units each spin.
Those are the macro results, sampled 100 times for each system.
Q. With regard to your testing each of the six systems, without summing up and averaging results, what was the worst single performance for 10,000 spins run 100 times? Since system 3 is the best all around performer, I am particularly interested in the worst scenario for this system.
A. The worse drawdown or negative balance WRS System 3 went was minus 250 units in 1 million spin simulation, before it could generate a profit.
Q. System #3 experienced a drawdown of 250 units in your 1 million spin simulation or about 3 1/2 times your recommended lifetime bankroll of 72 units. Please comment.
What roulette system(s) has performed better than System 3 in your 1 million spin simulation with respect to drawdown?
Also, how many spins (after the 250 unit drawdown) did it take before System 3 became profitable and how many spins into the 1 million simulation when the system first began incurring the negative balance?
A. I don't know of any other system that had a lower drawdown for 1M spins.
My comment is that to experience a drawdown of only 250 units for 1M spins shows a very good performance of the system. I know many other systems, that have thousands of units of drawdown or even negative balance at the end of 1M spins.
System 3 generates about 30-36 units profit per session. It could generate them in succession or between some losing sessions. Some losing sessions do not cost more than 6 units. To recover 250 units is a matter of a maximum of 10-15 sessions. Each session takes a minimum of 3 spins to a maximum of 12 spins, averaging about 7 spins. So 10-15 sessions would take about 70-105 spins or an average of 87 spins.
There is no fixed first occurrence of a drawdown. Every sample of the simulation has a drawdown at a different location, since the outcome is random.